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Items which are in stock for home delivery can be collected from our Gaming Centre.
Simply select the 'Store Collection' option at the checkout and after placing your order we will email you to let you know when your order is ready for collection
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Store Collection
Our Gaming Centre has Exclusive Stock that isn't available for Home Delivery! The only way to get these exclusive products is by visiting our Store!
Want to plan a visit to our store? You can find all the information you need here How to Find Us. For any Store Collection info please visit our dedicated page here.
Gaming Centre
We have a fully packed local store with thousands of products aviable to buy at the same great prices as our website. You can check out our dedicated Gaming Centre page and also see what events we are running 7 days a week.
Villains are at the heart of every great adventure—scheming, plotting, and causing mayhem—but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!
Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder RPG Villain Codex includes:
Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves’ guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature’s Scourge!
Information on each organization’s history and structure, along with plot hooks to get the players interested in confronting the group.
New rules in each villain section, including feats, spells, and magic items.
A wide variety of new stat blocks for all organization members, using each villain section’s new rules.
Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section.