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Items which are in stock for home delivery can be collected from our Gaming Centre.
Simply select the 'Store Collection' option at the checkout and after placing your order we will email you to let you know when your order is ready for collection
Delivery Methods:
DPD - Express Delivery (Next Day and Weekend)
Royal Mail - Standard (2-3 Days) & Next Day Delivery (1-2 Days)
Store Collection
Our Gaming Centre has Exclusive Stock that isn't available for Home Delivery! The only way to get these exclusive products is by visiting our Store!
Want to plan a visit to our store? You can find all the information you need here How to Find Us. For any Store Collection info please visit our dedicated page here.
Gaming Centre
We have a fully packed local store with thousands of products aviable to buy at the same great prices as our website. You can check out our dedicated Gaming Centre page and also see what events we are running 7 days a week.
The Deck of Fate is here! If dice aren't your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge based RPG.
WHAT'S IN HERE?
The Deck of Fate is actually three decks in one! You can combine them together if it suits your play goals, or use them separately for a variety of purposes. In this package you'll find:
A 6-card "Accelerated Arcana" deck: Six inspirational images, one for each of the approaches from Fate Accelerated.
A 9-card "Core Arcana" deck: Nine inspirational images covering nine concepts, with "aspect style" positive and negative takes on each.
An 81-card "Dice Card" deck: Shuffle this deck and draw to simulate the toss of four Fate Dice. Inspirational phrases are found on each card to give you cues on how to interpret the result.
SECRETS OF THE DECK OF FATE
The backs of the cards can double as fate point counters.
You can shuffle the Accelerated Arcana and draw from it to randomly determine your approaches for your Fate Accelerated character: first draw is the +3, etc.
Draw from the deck to randomly determine a character's aspect—or at least get a good starting-point. This works especially well with the Core Arcana, but can work with the Dice Cards as well.
If you're not using one or both of the Arcana decks, consider using a card per player as an initiative tracker: show the art when you haven't taken your turn yet, flip it over when you have.
Each Dice Card has a set of symbols on it: A mix of one to three Moons and/or Suns, or an Eclipse. Eclipses are found on unique cards. More symbols are found on cards where the dice combination is rarer.
You can tie "variable effect" stunts into these symbols; +1 per Moon or Sun, for example, with a special big effect when an Eclipse is drawn.